Design and Unit Testing

Design and Unit Testing

By Indradhanush Gupta Comment

This post describes my progress into my GSoC project at the end of the second week. It does not describe the aim of the project. To read about what I will accomplish over the summer, read this previous post describing the project.

Somewhere in a blog post that contained tips on how to apply for GSoC, I had read that twelve weeks run out fast. Then I had thought that it must not be necessary. But, this time, two out of twelve weeks have passed quicker than I had thought they would. Although there have been exams and some other interruptions in between I have managed to stick close to my timeline.

In the last two weeks, I worked out the design pattern with my mentor.

What we’ve done is, separated the entire application into three tiers.

  • Tier 1: This is the Application tier. It comprises of application logic along with the Database, which is CouchDB here.
  • Tier 2: This is the Server, which is the component actually exposed to the clients. Thus, any client will only see Tier 2 and not Tier 1. The server sends update messages to Tier 1 and also receives updates from it. For eg: If a client sends in new sync updates, the server sends it to the application tier where it is applied or ignored as the case may be. Now when the application has some fresh updates, it will send these to the server at Tier 2 along with a list of relevant clients to send it to and finally these updates will be sent to the respective clients.
  • Tier 3: This is the Client. I don’t think there’s much to say about what it should do. :)

Communication Among Tiers

  • Tier 1 - Tier 2: This is a logical separation for now. That is, these will be two independent processes probably on the same system. For now, the transport between the two is a DEALER socket at the Application/Tier 1 end and a ROUTER socket at the Server/Tier 2 end . After asking around in the ZMQ community, a DEALER-ROUTER combination felt like the right thing at the moment. It uses the tcp:// transport for now and might replace it with ipc:// in the future. Another point I think I should make is that maybe a PUSH-PULL combo could come in the long term when there are more than one PUSH or PULL sockets. But then there will become a need of maintaining separate PUSH-PULL channels for both upstream and downstream updates.

  • Tier 2 - Tier 3: This is a physical separation and always will be. There are two channels at present.

    • PUB/SUB: When the server has fresh updates, it will PUBLISH it to all the SUBSCRIBED clients. For this to work, the respective clients must subscribe to updates. This is a one way communication. Clients cannot talk back in this channel and must accept or ignore anything that the server chooses to send to them. One problem with this is the Slow-Joiner-Syndeome, i.e. for clients that join once the server has started publishing updates or are slower than the speed at which the server is sending updates are bound to miss out on some updates. Thus some of the clients will eventually be out of sync. This can be solved with the help of the second channel, i.e. the DEALER/ROUTER channel.
    • DEALER/ROUTER: This channel serves the purpose of direct communiation with the server. Here, the DEALER socket sits at the client side and the ROUTER socket is at the server side. When the client has fresh updates of its own, it will send them via the DEALER to the ROUTER at the server. Now coming to the problem described in the previous channel. For dealing with slow-joiners, when a client misses out on an update, it will send “update request” to the server via the DEALER specifying the last update that it got correctly. Now the server will send it updates from this last point back to the DEALER via the ROUTER at its own end thus bringing it up to sync with other clients.

That’s it so far related to the design. And, well this is the part which I have already implemented.

Unit Testing

I am not going to write another tutorial on unit testing. The next lines will be just about my experiences with it:

Prior to this project, I had never written unit tests and I saw it as something very difficult to get across. This was a mindset thing for some reason. But now that I had working code and this being a full fledged open source project, none of the code really stands without their own unit tests. Thus, I started looking into unittest tutorials and the documentation at ; And surprisingly, this time it didn’t feel so tough or complicated. I wrote basic tests for starting each instance of the client, server and application and tests for communicating between each channel.

Honestly, what I had read about in my Software Engineering paper during the 6th semester, I understood now. I now realized the difference between unit testing and integration testing. I know what a stub is. Back then, I had only memorized the definition and blurted it out on the answer sheet. Practicals have always been a neglected part of our education system. Anyways, this won’t become another blog post critcizing the Indian Education System. Coming back, unit testing is fun and now I think I’m going to keep writing tests at every step.

I read at a lot of places that we should first write our tests then shape our code according to our tests, but I don’t think I’m yet ready for that. That will take some more time honestly. Because I think being able to do that needs one to be really comfortable with writing tests and the specifics must be laid out clean as crystal. Neither of them holds true for me now. So my approach for now will be that I’m going to add a functionality, write its test and improve it until the constraints are satisfied.

The tests I have written aren’t the most ideal, but I’m happy with them since this is my first effort. I expect them to improve over time. One important point I must mention is that tests like sending and receiving data tend to take a lot of time. And it isn’t ideal to always setup a receiver side before sending some real data for unit tests. Well, that’s the point of unit testing. Each test must be independent of other modules or functionalities. Also, the entire testing module should take as less time as possible. This accelerates development each time we run the tests. Although for now I did have to set up some stubs for testing receive calls and similar such calls that tend to depend upon some other components. But, I will most certainly replace them by using Mock. Mock is a very handy testing library, that comes with the standard library Python 3.3 onwards. I’m on Python 2.7 so I simply did:

pip install mock

It lets you mock certain instances and function calls instead of instantiating real objects and real function calls. This saves the time taken by that function call and also returns the simulated results. I took a dab at this, but it wasn’t working out yet. Probably I need to dig in deep with this. But in the coming weeks. In short, this feels like the right way to move forward with the tests in my project.

It’s been fun working on this and am really looking forward to the coming weeks. Once again, all my code is hosted here. You are welcome to check it out! :)

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